Leroy Metselaar
Technical Game Designer
Featured Projects
Technical Designer
Unreal Engine 5
22 People
April 2024 - June 2024 (8 Weeks)
Bardo (2024)
Description:
Bardo is a 3rd person Action Adventure game, in which you traverse a shattered world to overcome your inner demons and ascend back into the world of the living.
Responsibility Highlights:
Player Combat System:
I made the player combat including melee and ranged attacks with Aim Assist, Damage and Bullet Time.Combat Animation System:
I made the animation system for the player attacks to ensure the attacks flow well into each other. This includes: Input Buffering, Animation Cancelling, Aim offset and more.
Level Designer
Unreal Engine 5
15 People
April 2023 - June 2023 (8 Weeks)
Galactic Goo (2023)
Description:
Galactic Goo is a Puzzle Platformer game, in which you solve puzzles and maneuver through intricate and breathtaking highway stations to rebuild your rocket.
Responsibility Highlights:
Concepting Levels: Concepted the levels together with another level designer.
Whiteboxing Levels: Whiteboxed 3 full levels in Unreal Engine.
Level Mechanics Concepting: Helped brainstorming and concepting on level mechanics.
Playtesting and Iterating: Conducted 5 playtesting sessions.
My name is Leroy Metselaar
I am a Technical Game Designer with 3 years of experience developing games. I am currently studying Game Design and Production at Breda University of Applied Sciences.