Leroy Metselaar

Technical Game Designer

Featured Projects

  • Technical Designer

  • Unreal Engine 5

  • 22 People

  • April 2024 - June 2024 (8 Weeks)

Bardo (2024)

Description:

Bardo is a 3rd person Action Adventure game, in which you traverse a shattered world to overcome your inner demons and ascend back into the world of the living.

Responsibility Highlights:

  • Player Combat System:
    I made the player combat including melee and ranged attacks with Aim Assist, Damage and Bullet Time.

  • Combat Animation System:
    I made the animation system for the player attacks to ensure the attacks flow well into each other. This includes: Input Buffering, Animation Cancelling, Aim offset and more.

  • Level Designer

  • Unreal Engine 5

  • 15 People

  • April 2023 - June 2023 (8 Weeks)

Galactic Goo (2023)

Description:

Galactic Goo is a Puzzle Platformer game, in which you solve puzzles and maneuver through intricate and breathtaking highway stations to rebuild your rocket.

Responsibility Highlights:

  • Concepting Levels: Concepted the levels together with another level designer.

  • Whiteboxing Levels: Whiteboxed 3 full levels in Unreal Engine.

  • Level Mechanics Concepting: Helped brainstorming and concepting on level mechanics.

  • Playtesting and Iterating: Conducted 5 playtesting sessions.

My name is Leroy Metselaar

I am a Technical Game Designer with 3 years of experience developing games. I am currently studying Game Design and Production at Breda University of Applied Sciences.