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Summary


Game Description

Break-A-Bot is a fast-paced action roguelike where you smash, slash, and dash through enemy robots—then rip off their limbs to upgrade your own. Defend your orbital station against waves of enemies across ever-changing layouts and build wild, modular loadouts with every run.

The Deliverable

For this school project, teams were created at the start of the school year based on the genre they chose. Within this team, we had an entire school year to create a game from concept to release on Steam.

Project Information

  • Engine:
    Unreal Engine 5

  • Platform:
    Steam (PC)

  • Genre:
    Action Roguelike

  • Release Date:
    June 2025

  • Context:
    University Project

  • Project Duration:
    32 Weeks

  • Team Size:
    22 people

  • Deliverable:
    Full Steam Release

Responsibilities


Project Role

In this project, I worked as a Technical and Systems Designer, focusing on designing the Combat of the game.


I also helped with concepting the core game, brainstorming ideas and playtesting.

Contributions

  • Implemented 4 Arm Weapon Parts

    • Sword

    • Rapid Fire Gun

    • Knuckle

    • Drill

  • Implemented VA assets to all Parts (so far)

    • VFX

    • Mesh

    • Animations

  • Polished and added game feel to all weapons

    • Camera Shake

    • Hitstop

    • Push back / forward impulse

  • Created the Teleporting Leg Part

  • Playtesting the combat and iterating.

  • Interfacing with Animators on the requirements for the combat animations.

  • Interfacing with Enemy Designers about the interactions with the player.

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Galactic Goo

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Slime Revenge