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Summary
Game Description
Break-A-Bot is a fast-paced action roguelike where you smash, slash, and dash through enemy robots—then rip off their limbs to upgrade your own. Defend your orbital station against waves of enemies across ever-changing layouts and build wild, modular loadouts with every run.
The Deliverable
For this school project, teams were created at the start of the school year based on the genre they chose. Within this team, we had an entire school year to create a game from concept to release on Steam.
Project Information
Engine:
Unreal Engine 5Platform:
Steam (PC)Genre:
Action RoguelikeRelease Date:
June 2025
Context:
University ProjectProject Duration:
32 WeeksTeam Size:
22 peopleDeliverable:
Full Steam Release
Responsibilities
Project Role
In this project, I worked as a Technical and Systems Designer, focusing on designing the Combat of the game.
I also helped with concepting the core game, brainstorming ideas and playtesting.
Contributions
Implemented 4 Arm Weapon Parts
Sword
Rapid Fire Gun
Knuckle
Drill
Implemented VA assets to all Parts (so far)
VFX
Mesh
Animations
Polished and added game feel to all weapons
Camera Shake
Hitstop
Push back / forward impulse
Created the Teleporting Leg Part
Playtesting the combat and iterating.
Interfacing with Animators on the requirements for the combat animations.
Interfacing with Enemy Designers about the interactions with the player.